The Basics and Strategies for Dota 2 Players

According to SteamSpy, Dota 2 has approximately 102 million owners, of which approximately 770 thousand are playing daily. However, even with such popularity, not everyone understands the rules of the game, besides the very basics. What does splitpush and leighheim mean? Who are midlane players and carry? For which stage of the game which character is better to choose and why? If you want to turn your hobby into a source of income, then learn the game’s functionality, roles, and strategy types and bet at https://dota-bet.com/.

Game Basics

Learn the game basics to succeed. So, the game involves two teams of five people. Each player chooses a hero who bears a certain role, after which the game starts directly. The goal on the map is to destroy the main building of the enemy. The forces of light are the tree of life, and the dark portal has a dark portal.

The characters diverge in three lines - upper (top), middle (mid) and lower (bot). On all lines, bots opponents (creeps) attacking players appear every 30 seconds. For killing enemy mobs you get experience and gold. Also on the map there is a special zone - the forest, where additional resources can be obtained by killing monsters (characters farming in this zone are usually called "foresters").

Initially, the passage to the main building of the enemy is closed. To open it, you must destroy all the security towers on one of the lines.

Distribution of Lines on the Map

  • Selecting an in-game role. First of all, it is important to determine which role suits you. In Dota 2, there are four of them — midlane players, hardliners, carry, and support.
  • Carry is initially based near a larger forest with most neutral monsters. This zone is called the “light line” and is located below and the forces of light and above the forces of darkness, respectively. The starting task of this role is gold mining. As a rule, it is easier to farm on the line for the carry than on the mid, due to the stable support of the supports. Recently, teams have been practicing “double-mid” on the professional stage (when one of the support helps the mid-market leader), which somewhat equalizes the possibility of gold mining on the lines.
  • Midlane heroes. The leader bears his name because of the line on which he stands - middle. On the middle line, the positional understanding of the game is more important because of the hero's vulnerability to the attacks of enemy characters. If Carry can concentrate on the microcontrol, then the midder needs constant monitoring of the entire card. This is especially true of the game for the character Invoker, who must not only protect himself, but also show aggression in a timely manner - the hero is capable of inflicting a large amount of damage with the help of the Sunstrike skill.
  • Support. Supports are more likely helpers, but do not underestimate them. The character set is very diverse, there are aggressors (Ogre Magi, Vengeful Spirit) and counter-initiators involved in interrupting enemy attacks (Warlock), as well as heroes performing a rescue function (Dazzle, Oracle, Omniknight). In public games, support is often neglected, although this should not be done.

In the initial stage of the game, they perform an important role - they set the pace of the game and give their partners information about what is happening on the map. That is why among professionals, captains, as a rule, play on support.